Orion Elenzil
dococelot@gmail.com
+1.831.325.4245
San Francsico
GENERAL SKILLS
* Excellent coordinator.
* Professional computer programmer of fifteen years,
specializing in 3D, realtime simulation, and interface design.
* Wide and deep variety of technical and nontechnical skills.
* Excellent communication skills: written and spoken, technical and human.
* Good in a variety of team settings, from leader to cog to solo.
* Enjoys solving unprecedented problems.
* Rare eye for aesthetics, from HTML to 3D animation.
EXPERIENCE
Doppelganger Inc (vSide.com) - Game Engine Lead, October 2005 - Present
* Lead engineer for game-engine aspects of a large, commercial MMO world targetted at teens.
* Coordinates product design and management with engineering.
* Designs and implements a wide variety of technologies for massive persistent 3D world.
* Coordinates back-end and front-end interaction, methodologies.
* Participates heavily in product design and planning.
University of California Berkeley - Programmer III, August 2004 - October 2005
(Center for Information Technology Research in the Interest of Society)
* Researcher with CITRIS, developing tools which bring the capabilities
of shared collaborative virtual spaces and collaboration to academicians
in the humanities.
* Lead developer of Collaborative Virtual Gallery software.
* OpenGL-based Smalltalk environment.
* Collaborated with professors and other academics.
* Wrote documentation and web pages, support users.
www.citris-uc.org/hosted/projects/ith/gallery
Yahoo! Photos - Engineer, April 2004 - August 2004
* Back- and front-end development for extremely high-volume web sites.
* FreeBSD webserver administration.
* Implemented the Y! Photos side of a cell-phone photo sharing service.
* Improved existing pages (60% speed-up in page-loads).
* Worked with technical & design teams from other departments.
photos.yahoo.com
Haptek Inc - Lead Programmer and Artist, 1996 - 2003
* Deeply involved in developing the company's applications & technologies.
* Focused on realtime 3D characters for use in webpages, kiosks,
medical & business training, games, and other applications.
* Involved technologies include:
character animation & rendering, artificial emotions, lip-sync,
motion-capture, artificial speech, ActiveX & Netscape plugins,
networking, easy-to-use custom character design, et cetera.
* Primary contact for many technical and non-technical clients.
* Programmed a variety of custom devices for mo-cap and force-feedback.
* Developed a successful realtime skinning method for full-body characters.
Similar to modern vertex-blending, but several years earlier.
* Developed a process for realtime Hair dynamics & rendering.
* Website design, back-end and front-end.
* Coinventor of US Patents 6,147,692 and 6,320,583.
www.haptek.com
Interface Technologies - Lead Programmer, 1994 - 1995
* Conceived, designed, & implemented immersive educational virtual-reality
software geared towards people with physical disabilities.
The application was a "Virtual Laboratory" including an interactive
exploration of a light-bulb, from human-scale to atomic.
* Designed & implemented backup proceedures & software.
UC Santa Cruz Scientific Visualization Group - Programmer, 1993 - 1994
* Developed a novel technique for volume-rendering using
the newly-available 3D Textures of SGI's Reality Engine.
The technique was about 10x faster than existing methods,
and was adopted and extended by the group.
* Lead author of a much-referenced paper related to above.
* Designed and implemented UIs for various volumetric-rendering app.
Wavefront Technologies - Technical Support & QA, 1992-1993
* Supported Wavefront's (now Alias/Wavefront) 3D and 2D Video software.
* Suggested ways for clients to achieve their desired visual effects in
modeling, animation, and video post-production & compositing.
Rockwell Science Center - Lab Technician, 1989 - 1996
* Occasional full and part-time employee over seven years.
* Tested ultra-high-speed (40GHz) communication ICs. (mux/demuxes)
* Wrote software to drive IC test equipment, collect and analyze data.
* Performed layout-versus-schematic proofing of ICs before fabrication.
Avid for-pleasure programmer, 1987 - present
* Sample applications and screenshots are at www.elenzil.com/orion/progs.
("Flock1", 'SpinnerJoy' and 'The Final Donut 3' are favorites.)
* Author of two popular plugins for music programs Buzz & FruityLoops.
* Author of the Overdose section of the Caffeine FAQ.
TECHNICAL SKILLS
LANGUAGES
* Very familiar with C/C++, Javascript, Direct 3D, OpenGL, HTML, MFC.
* Unix scripting, VB, Smalltalk, various Plugin Architectures.
* Working knowledge of Perl, PHP3, mySQL.
DEVELOPMENT TOOLS
* Bugzilla, CVS, Visual Source Safe, IDE & Non-IDE development.
* Apps: 3D Modelling & Animation, 2D Image-Processing, Music & Audio.
OPERATING SYSTEMS
* Windows, Unix (FreeBSD, Irix), some OS X.
Skilled user, professional system administrator as needed.
MISCELLANY
* Experience working with custom hardware devices
and programming for laboratory environments.
EDUCATION
* UC Santa Cruz - Computer Science BA with honors, 1994
* UC Santa Cruz - Brief stint in the PhD mathematics program, 1995
* Plans to return to graduate school towards a PhD in Climatology.
EMPLOYABILITY
* US Citizen
References available upon request.
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