Orion Elenzil 
dococelot@gmail.com
+1.831.325.4245
San Francsico


GENERAL SKILLS

    * Excellent coordinator.
    * Professional computer programmer of fifteen years,
      specializing in 3D, realtime simulation, and interface design.
    * Wide and deep variety of technical and nontechnical skills.
    * Excellent communication skills: written and spoken, technical and human.
    * Good in a variety of team settings, from leader to cog to solo.
    * Enjoys solving unprecedented problems.
    * Rare eye for aesthetics, from HTML to 3D animation.

      
EXPERIENCE

Doppelganger Inc (vSide.com) - Game Engine Lead, October 2005 - Present
    * Lead engineer for game-engine aspects of a large, commercial MMO world targetted at teens.
    * Coordinates product design and management with engineering.
    * Designs and implements a wide variety of technologies for massive persistent 3D world.
    * Coordinates back-end and front-end interaction, methodologies.
    * Participates heavily in product design and planning.

University of California Berkeley - Programmer III, August 2004 - October 2005
     (Center for Information Technology Research in the Interest of Society)
    * Researcher with CITRIS, developing tools which bring the capabilities
      of shared collaborative virtual spaces and collaboration to academicians
      in the humanities.
    * Lead developer of Collaborative Virtual Gallery software.
    * OpenGL-based Smalltalk environment.
    * Collaborated with professors and other academics.
    * Wrote documentation and web pages, support users.
      www.citris-uc.org/hosted/projects/ith/gallery
    

Yahoo! Photos - Engineer, April 2004 - August 2004
    * Back- and front-end development for extremely high-volume web sites.
    * FreeBSD webserver administration.
    * Implemented the Y! Photos side of a cell-phone photo sharing service.
    * Improved existing pages (60% speed-up in page-loads).
    * Worked with technical & design teams from other departments.
      photos.yahoo.com


Haptek Inc - Lead Programmer and Artist, 1996 - 2003
    * Deeply involved in developing the company's applications & technologies.
    * Focused on realtime 3D characters for use in webpages, kiosks,
      medical & business training, games, and other applications.
    * Involved technologies include:
      character animation & rendering, artificial emotions, lip-sync,
      motion-capture, artificial speech, ActiveX & Netscape plugins,
      networking, easy-to-use custom character design, et cetera.
    * Primary contact for many technical and non-technical clients.
    * Programmed a variety of custom devices for mo-cap and force-feedback.
    * Developed a successful realtime skinning method for full-body characters.
      Similar to modern vertex-blending, but several years earlier.
    * Developed a process for realtime Hair dynamics & rendering.
    * Website design, back-end and front-end.
    * Coinventor of US Patents 6,147,692 and 6,320,583.
      www.haptek.com


Interface Technologies - Lead Programmer, 1994 - 1995
    * Conceived, designed, & implemented immersive educational virtual-reality
      software geared towards people with physical disabilities.
      The application was a "Virtual Laboratory" including an interactive
      exploration of a light-bulb, from human-scale to atomic.
    * Designed & implemented backup proceedures & software.


UC Santa Cruz Scientific Visualization Group - Programmer, 1993 - 1994
    * Developed a novel technique for volume-rendering using
      the newly-available 3D Textures of SGI's Reality Engine.
      The technique was about 10x faster than existing methods,
      and was adopted and extended by the group.
    * Lead author of a much-referenced paper related to above.
    * Designed and implemented UIs for various volumetric-rendering app.


Wavefront Technologies - Technical Support & QA, 1992-1993
    * Supported Wavefront's (now Alias/Wavefront) 3D and 2D Video software.
    * Suggested ways for clients to achieve their desired visual effects in
      modeling, animation, and video post-production & compositing.


Rockwell Science Center - Lab Technician, 1989 - 1996
    * Occasional full and part-time employee over seven years.
    * Tested ultra-high-speed (40GHz) communication ICs. (mux/demuxes)
    * Wrote software to drive IC test equipment, collect and analyze data.
    * Performed layout-versus-schematic proofing of ICs before fabrication.


Avid for-pleasure programmer, 1987 - present
    * Sample applications and screenshots are at www.elenzil.com/orion/progs.
      ("Flock1", 'SpinnerJoy' and 'The Final Donut 3' are favorites.)
    * Author of two popular plugins for music programs Buzz & FruityLoops.
    * Author of the Overdose section of the Caffeine FAQ.
    


TECHNICAL SKILLS

    LANGUAGES
    * Very familiar with C/C++, Javascript, Direct 3D, OpenGL, HTML, MFC.
    * Unix scripting, VB, Smalltalk, various Plugin Architectures.
    * Working knowledge of Perl, PHP3, mySQL.
    
    DEVELOPMENT TOOLS
    * Bugzilla, CVS, Visual Source Safe, IDE & Non-IDE development.
    * Apps: 3D Modelling & Animation, 2D Image-Processing, Music & Audio.
    
    OPERATING SYSTEMS
    * Windows, Unix (FreeBSD, Irix), some OS X.
      Skilled user, professional system administrator as needed.
      
    MISCELLANY
    * Experience working with custom hardware devices
      and programming for laboratory environments.
    
    
    
EDUCATION

    * UC Santa Cruz - Computer Science BA with honors, 1994
    * UC Santa Cruz - Brief stint in the PhD mathematics program, 1995
    * Plans to return to graduate school towards a PhD in Climatology.
    

	 
EMPLOYABILITY
    * US Citizen


References available upon request.