so here's my html for bouncy things. there's a few variables to fool with. GravX & GravY are the force of gravity, obviously. GravR is a sort of Radial gravity. As if the center of the screen were a black hole, say. Friction is pretty obvious. FPS is frames per second. 30 is probably sort of high. XPlode is an additional fudgy force the balls get when they collide. InitVX, InitVY are initial velocity. uh. i forget what "CrazyMode" is. same for CB. a call-back of some sort. Tweeners can be 0, 1, or 2. It's the number of extra little dots following the main balls around. there's probably more things to play with in oxe_bounce.js itself. enjoy! please use however you like. orion orion@elenzil.com