4d
This is a simple hypercube demonstration.
The hypercube is projected into three dimensions by simply dropping the W component.
Designing the 4D rotation matrices was a good experience and really made me think about what the word "rotation" means to me. sniff!

4d.zip 141KB, source code included. (VC6, DX7)

4d_110.wmv 7.6MB

some screenshots


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